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    • W

      [1942 SE] Balancing the game suggestion

      House Rules
      • game design germany is too strong russia is too weak russia 1942 2nd ed • • willdan5
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      Imperious LeaderI

      @baron-Münchhausen Well its to make the things Germany needs to do well-- without a disaster to have a good game. The margins are tight in sz 7, also to avoid piling on decisively in Egypt.

      Regarding Sealion G2: Some guy says buy 2 CA and 2 AP and have the Medd BB attack the UK CA with 1 AP landing 1 Inf in Gibraltar. Landing 3-4 Tanks, 3-4 Men, 5 planes, and 3 CS SBs VS> UK builds of 7 inf, 1 fighter plus landing US bomber and all UK planes and 1 UK tank… I will try it 3 times in practice games, but i doubt it.

    • Gary - Board Game NationG

      Interview with Larry Harris - Axis & Allies, War Room, Imperial Borders, and More! Nov 2020

      General Discussion
      • larry harris axis and allies war room game design imperial borders • • Gary - Board Game Nation
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      Gary - Board Game NationG

      Thanks for the feedback!

    • djensenD

      Q&A with Axis & Allies & Zombies Game Designer, Scott Van Essen Part 1

      Axis & Allies & Zombies
      • featured full-image game design interview • • djensen
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      djensenD

      Scott Van Essen, designer of Axis & Allies & Zombies provides detailed answers about how the game was created. Part 2 will be available next week.

      Click here to see the full blog post

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